This week's IXD lecture took us on a fascinating journey into the realm of sustainable development goals (SDGs), equipping us with the tools and inspiration to design for a better future. Here's a reflection and summary of the key takeaways:
Sustainable Design Challenge:
We received a thrilling brief for our next project: creating an SDG-focused interactive prototype for phone screens. Think engaging RPGs, not dry information dumps! Our mission is to bring these 17 crucial goals to life for a target audience of 10-year-olds or undergraduates.
Geri Coady's Inspiration:
The lecture introduced us to Geri Coady, an illustrator who masterfully weaves comics into narratives about sustainable development. Her work serves as a potent reminder of the power of storytelling in raising awareness and sparking action.
Key Requirements:
Big Motive:
Check out @big_motive on social media for a dose of design inspiration that champions inclusivity and accessibility. Their motto, "good design leaves no one behind," perfectly aligns with our SDG mission.
Core Systems:
This lecture also presented the fascinating work of Core Systems, a company that designs apps for prisoners. Their story serves as a powerful reminder of the transformative potential of design, even in unconventional settings.
Apollo Chariot Critique:
The lecture provided valuable feedback on the Figma screens for the autonomous vehicle project. Key takeaways include: